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Old Mar 29, 2011, 05:12 AM // 05:12   #1
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Default Grouping incentives?

People won't do it if there are no incentives. How about more zcoins for more real people? That way new members can group w/ old members.
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Old Mar 29, 2011, 05:15 AM // 05:15   #2
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Explain to me why I should receive less rewards because I don't want to play with stupid people running stupid bars. I like getting things done quickly. Grouping with other people gets you more PvE skills and the social aspect (for better or worse). It's a bit like playing PvP: the reward for playing with other people should be that you're playing with other people.

/notsigned.
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Old Mar 29, 2011, 05:23 AM // 05:23   #3
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I've been getting my suitemates into gw and it would be nice for the new player if everyone didn't lol at their lfgs and tell them to go full hero. You don't learn how to play better all that much by reading guides, and even if you do it's not fun. Plus there are lots of outdated guides out there about playing gw classes.

I've been a full supporter of full hero parties, but let's toss the new members a boner so they can feel the old member's style and maybe even revitalize the dead pvp in the game.
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Old Mar 29, 2011, 05:26 AM // 05:26   #4
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That's perfectly fine; more happy newbies and more people open to playing together is a good thing. It doesn't justify screwing over people who choose to H/H though.
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Old Mar 29, 2011, 05:40 AM // 05:40   #5
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How is it screwing over when they're not losing anything? If we do 5 extra bronze every person that's only 40 coins, it's kind of trivial and for the time spent organizing a party a person could decide not to do so. No biggie, same decision as choosing whether it's worth the extra time for hm or just going for nm.

Last edited by awry; Mar 29, 2011 at 05:43 AM // 05:43..
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Old Mar 29, 2011, 05:43 AM // 05:43   #6
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I'm getting less rewards for playing H/H than playing with other people (which to me is undesirable). This would force me to choose between more rewards or doing things more efficiently. This is not a good thing to do.

EDIT: What matters is what you do, not how you do it. Playstyle is irrelevant.
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Old Mar 29, 2011, 06:12 AM // 06:12   #7
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Quote:
Originally Posted by awry View Post
I've been getting my suitemates into gw and it would be nice for the new player if everyone didn't lol at their lfgs and tell them to go full hero. You don't learn how to play better all that much by reading guides, and even if you do it's not fun. Plus there are lots of outdated guides out there about playing gw classes.

I've been a full supporter of full hero parties, but let's toss the new members a boner so they can feel the old member's style and maybe even revitalize the dead pvp in the game.
If PvPer's weren't so elitist about PvP, it would have a great life, i know the first 30 person who like to do HoH or GvG but people won't play with them because they don't have tank this or that.


I agree though, that new people need to play with real people, it's just hard when so many new people are so very bad and won't listen to reason, i never demand a certain bad, but when a warrior have fire storm and hamstring, and won't change it, not much can be done.


And no more Zcoins for more people, the idea is ok, but what about those who prefer more heroes?
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Old Mar 29, 2011, 06:21 AM // 06:21   #8
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Originally Posted by Marty Silverblade View Post
I'm getting less rewards for playing H/H than playing with other people (which to me is undesirable). This would force me to choose between more rewards or doing things more efficiently. This is not a good thing to do.

EDIT: What matters is what you do, not how you do it. Playstyle is irrelevant.
You are NOT getting less reward. Human parties are getting EQUAL reward for the time spent forming a group which could go from 5 minutes all the way up to 40 minutes.

For the time you save from doing H/H you could just go farm another area or go do PvP and probably STILL come out ahead of the trivial amount of Zcoin bonus that the OP is suggesting.

And don't start on the whole "its not my fault that pug sucks" argument. I've personally had situations where a guildie did a mission with H/h and I waited in an outpost forming a group with friends and then we went out with full 24 PvE skills...and yet when we finished my guildie is already in the outpost waiting...

Seriously, unless if its a really, really hard area like DoA/UW, people using heroes just need a 5 minute head start to nullify any advantage I get from going with a human party. For every advantage a human party gets there are disadvantages that chips away the time. I mean, when do we EVER get a human group using dual fall back train with perfect timing. Not to mention a lot of normal skills are now more OP then PvE skills, and heroes don't line up to open chests / waste time picking up loots.

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Originally Posted by azzer20 View Post
And no more Zcoins for more people, the idea is ok, but what about those who prefer more heroes?
People who prefer heroes would keep doing what they always do....go out with a few click and get a head start on the poor pugs forming in an outpost...sometimes even finishing the whole thing when the group is still forming.

With the OP's suggesting those people may recover a bit of the lost time/efficiency depending on skill level...nothing outrageous or unfair about that, it is a multiplayer game to begin with afterall.

Last edited by UnChosen; Mar 29, 2011 at 06:28 AM // 06:28..
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Old Mar 29, 2011, 06:51 AM // 06:51   #9
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I must really get my eyes tested as i must be playing on a different gw.I still see players lfg and pugging - specially yesterday when i passed thru umbralls yesterday , and my few moments in ta i also saw ppl.
Something to consider here - as reported by many players on euro ( and a few usa ) theres a problem with some connections ( unable to log in , guilds not showing etc etc ) and if players have probs getting in that affects how many you see getting groups.
Aspenwood gate lux on usa is usually quite empty and when there are ppl its only a few - the players who do the mqsc used to gang out in the german dists and that used to give the feeling its empty .

One observation ive made tho - ive sat in a few outposts and spent a gd 10 mins there then i do a quick farm or 2 , ive seen the same players with LFG in chat and even wondered when party screens up if they ever read it as i swear if you counted 24 players lfg you could probably team them up and make 2 teams easily but no.
Mostly they seem to use local and spam lfg - its even funnier when one party is after a sin for 5 mins and you see a sin spamming lfg right under them.
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Old Mar 29, 2011, 06:58 AM // 06:58   #10
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I must really get my eyes tested as i must be playing on a different gw.I still see players lfg and pugging - specially yesterday when i passed thru umbralls yesterday , and my few moments in ta i also saw ppl.
Something to consider here - as reported by many players on euro ( and a few usa ) theres a problem with some connections ( unable to log in , guilds not showing etc etc ) and if players have probs getting in that affects how many you see getting groups.
Aspenwood gate lux on usa is usually quite empty and when there are ppl its only a few - the players who do the mqsc used to gang out in the german dists and that used to give the feeling its empty .

One observation ive made tho - ive sat in a few outposts and spent a gd 10 mins there then i do a quick farm or 2 , ive seen the same players with LFG in chat and even wondered when party screens up if they ever read it as i swear if you counted 24 players lfg you could probably team them up and make 2 teams easily but no.
Mostly they seem to use local and spam lfg - its even funnier when one party is after a sin for 5 mins and you see a sin spamming lfg right under them.
Compared to before the amount of LFG dropped significantly. Also, I won't be surprised if the remaining puggers are, to put it mildly, "not up to par". Then we'll have people raging in a few months about "horrible pugs" and going 7 heroes. Its a vicious cycle unless there's something pushing it the other way...hence OP's suggestion.

The ZQ I've seen the most people in the party search is stuff like CoK and Shards of Orr...go figure, massive AoE is heroes biggest weakness.

P.S. I see screenshots in Heroes and AI section of people completing DoA HM with heroes in 1 hr 37 minute. LOL, it takes me 37 minutes to form a full group then at least an hour to finish DoA....bye bye human group, hello heroes.
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Old Mar 29, 2011, 08:49 AM // 08:49   #11
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its even funnier when one party is after a sin for 5 mins and you see a sin spamming lfg right under them.
But he is the sin they just kicked for insisting on using a bow and pet!

I don't have a problem with this idea, for those of us who play the game for fun it will not change much and it won't even impact much on those who play for most gold over time.

A better idea is if everyone could just be a little more relaxed about builds and playstyles. Good communication and willingness to compromise make sthe game more fun for everyone.
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Old Mar 29, 2011, 08:57 AM // 08:57   #12
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/signed... as said before you won't get less rewards for heroes... just not more.... to QQ about "its not fair because I won't get the same rewards as heroes" is missing the entire point.... It is much more hard to find a group now and actively recruit without spamming... to be able to do everything much more efficiently on your own does not make for a good MMORPG....at that point it becomes just a social RPG... You can accomplish every title in the game without having contact with a single soul (you could have already with 3 heroes if you know what your doing), that is not a MMO by definition...

Releasing 7 heroes and embark beach at once was the stupidest thing Anet has done... encouraging grouping while killing grouping at the same time making half the update a complete waste of time.... Embark should have come first to have some establishment... then 7 heroes around anni time..... oh well it is purdy to hang out in...

If there is heroes in GW2 i prob won't buy it... just makes things to damn simple and anti-social when you have something more efficient than another real player...
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Old Mar 29, 2011, 09:29 AM // 09:29   #13
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Gw isn't a multi-player game any more its a solo game that still has vestiges of multi-play.
Part of the reason is the player base not all of us to be sure but the elitists in particular, don't know why I bother to point this out as they don't care.

But to all those who call other players noob because of their build without being friendly and constructive as well.
All those who say ping build then dump a player or refuse to take anyone unless they have "stones" from the underworld or for any other reason then to you I say.

You are not part of the problem you ARE the problem and please please don't come and join us in gw2 stay in your own little world that is gw and be happy.
Because you are not wanted.

Sure there are poor players and players with bad builds but online humiliation doesn't help.
Nor does a generally bad attitude when it comes to dealing with other players.
If you want players for a party ask precisely what your looking for then you are unlikely to be bothered by players who do not fulfil your requirements.

Treat the game like real life where your attitude is likely to get you a smack in the mouth for being a prize ass.

be happy be successful but please be somewhere else when I am playing.

more rewards for grouping with other players ? interesting idea don't mind if its a small amount as suggested.

Last edited by gremlin; Mar 29, 2011 at 09:32 AM // 09:32..
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Old Mar 29, 2011, 10:34 AM // 10:34   #14
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Originally Posted by Marty Silverblade View Post
Explain to me why I should receive less rewards because I don't want to play with stupid people running stupid bars. I like getting things done quickly. Grouping with other people gets you more PvE skills and the social aspect (for better or worse). It's a bit like playing PvP: the reward for playing with other people should be that you're playing with other people.

/notsigned.
Yap. well said.
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Old Mar 29, 2011, 10:39 AM // 10:39   #15
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Idea reminds me of leeching faction from raptor farmers. Many farmers would take a group of non farmers out whose only duty was to stand quietly after getting a shrine blessing. The farmer in theory got more loot, the leechers got faction points. It could work, but programming it might be a lot more difficult than it would a first seem. And why bother?

This is Guild Wars. There are guilds! Why not find one? Hundred times better than PUGs. Or don't find a guild, go lone wolf and PUG when you must. The game is not that hard.
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Old Mar 29, 2011, 10:45 AM // 10:45   #16
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Does it require a full party of peeps for the bonus, or 2, or 3...? I usually meet up with friends and we fill with heroes depending on who is on atm.

And when I get a stack of coins for a VQ, 5 more or less will not determine my PuGing behavior. Do you really want to take those antisocial misfits who don't like PuGing into your PuG?

I don't disagree with the concept, I just don't think it will effect game play. Best solution is still an active guild.

Last edited by Urass; Mar 29, 2011 at 10:49 AM // 10:49..
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Old Mar 29, 2011, 10:53 AM // 10:53   #17
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Originally Posted by Marty Silverblade View Post
Explain to me why I should receive less rewards because I don't want to play with stupid people running stupid bars.

/notsigned.
Your attitude when it comes to other people and constructive criticism, nobody trying to take anything from you...you would not receiving less your just not receiving more you would get for being a helpful/social player... you can still play with your closed mind elitism... nobody said you can't or shouldn't...

Last edited by Mireles; Mar 29, 2011 at 10:58 AM // 10:58..
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Old Mar 29, 2011, 11:19 AM // 11:19   #18
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Don't know about you guys, but ever since 7 heroes came...I actually started taking 2-3 people for the simple daily stuff. 7 heroes is just too much of an overkill. So, I take pugs and enjoy it a bit. So, it's me, my 4 heroes and 3 other pugs. Works fine well most of the time.

A couple of days ago, I took an ele for Nahpui Quarter HM...I didn't ask her to ping build. She used flare repeatedly but the more shocking part was that she was using Double Dragon (as elite) even though she was standing near my heroes all the time. Go figure. Anyway, I didn't bitch...the game is too old and too easy with just 4+ heroes anyway.
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Old Mar 29, 2011, 11:30 AM // 11:30   #19
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This is Guild Wars. There are guilds! Why not find one? Hundred times better than PUGs. Or don't find a guild, go lone wolf and PUG when you must. The game is not that hard.
Even with an active guild, it is still more efficient to go with heroes. Why? Waiting for guild members generally takes even longer in comparison to pugs, since you have a smaller population of people that you have to wait until they finish whatever they're doing (speed clear, farming, PvP, Vanquishing, etc.)

The point is that it had nothing to do with how good pugs are or whether or not I can find people to do an area. You give me the best players in the world, and I would STILL prefer heroes over them for most areas if I have to wait 10 minutes for those godly players to show up. Bad pugs are merely rotten icing on the **** cake in my opinion.
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Old Mar 29, 2011, 12:05 PM // 12:05   #20
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This is Guild Wars. There are guilds! Why not find one? Hundred times better than PUGs. Or don't find a guild, go lone wolf and PUG when you must. The game is not that hard.
This pretty much sums it up imo, just have to add friends to it.
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